Commit 1b0cd9a2 by BellCodeEditor

save project

parent 2868cd77
Showing with 93 additions and 9 deletions
student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
student4 = {'语文': 100, '数学': 100, '英语': 100}
score = {'悟空': student1, '诺依': student2, '小贝': student3,'刘俊贤': student4}
# 查询并打印出输入的名字对应的所有科目的成绩
a=score['诺依']
for k,v in a.items():
print(k,v)
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while True:
print('*'*30)
print('请输入名字,退出请按q')
name=input('姓名:')
if name in score:
for k,v in score[name].items():
print(k,v)
elif name=='q':
print('已退出')
break
else:
print('输入错误,请重新输入名字')
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y=400
jumpState="runing"
t=30
road_x=0
we_x=0
r=Block(apple,stone,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if jumpState=="runing":
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y -= t
t -= 2
else:
jumpState="down"
if jumpState=="down":
if t<=30:
y += t
t += 2
else:
jumpState="runing"
t=30
wukong=hero[index]
if jumpState=="runing":
if index==4:
index=0
else:
index+=1
# 将背景图画上去
we_x-=5
if we_x <= -1000:
we_x=0
screen.blit(background, (we_x, 0))
road_x-=8
if road_x <= -1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y))
if r.rect.x <=0-r.rect.width:
r = Block(apple,stone,cacti)
r.rect.x -= 8
screen.blit(r.image,(r.rect.x,r.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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