Commit 9d890fb2 by BellCodeEditor

auto save

parent 4862c9dd
for i in range (1,10): for i in range (1,10):
for j in range(1,10): for j in range(1,i+10):
print(j,'*',i,'=',(j*i),end='') print(j,'*',i,'=',(j*i),end='')
print() # print()
\ No newline at end of file \ No newline at end of file
goods = {'可口可乐':3,'旺仔牛奶':4,'农夫山泉':1,'辣条':3,'巴西烤肉':2,'果冻':4,'乐事':5,'奥利奥':10,'巧克力':6}
goods.pop("农夫山泉")
print(goods)
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score = {'语文':91,'数学':88,'英语':85}
for k,v in score.items():
print(k,v)
student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3} #
name = input("名字:")
info = score[name]
for k, v in info.items():
print(k, v)
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student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
name = input("名字:")
print("*" * 30)
if name in score:
score = score[name]
for k, v in score.items():
print(k, v)
print("*" * 30)
else:
print("查询错误,请输入正确的名字")
\ No newline at end of file
student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
while True:
print("请输入要查询的名字,退出请输入q")
name = input("姓名:")
print("*" * 30)
if name in score:
info = score[name]
for k,v in info.items():
print(k, v)
print("*" * 30)
elif name == "q":
break
else:
print("查询错误,请重新输入")
print("*"*30)
print("程序结束")
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apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120 #
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 #
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y)) #
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 #
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(right, position[-1]) #
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
File added
right.png

2.05 KB

import pygame
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480), 0, 32)
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

# 神奇百货中的物品已经帮你创建好啦,接下来要看你的了~
# 神奇百货中的物品已经帮你创建好啦,接下来要看你的了~
dict= {'可口可乐':3,'旺仔牛奶':4,'农夫山泉':1,'辣条':3,'巴西烤肉':2,'果冻':4,'乐事':5,'奥利奥':10,'巧克力':6}
k=input('你想买什么呀?')
if k in dict:
print('叮咚~您的'+k+'需要支付'+str(dict[k])+'元~')
else:
print('神奇百货暂未有你想要的物品,敬请期待~')
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