Commit f432a4b2 by BellCodeEditor

save project

parent d04293a3
Showing with 7 additions and 7 deletions
...@@ -11,7 +11,7 @@ class Hero(object): ...@@ -11,7 +11,7 @@ class Hero(object):
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -36,12 +36,12 @@ class Player(Hero): ...@@ -36,12 +36,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self):
jia_hp=random.randint(30,50) jia_hp=random.randint(30,50)
self.hp=self.hp+jia_hp self.hp=self.hp+jia_hp
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", jia_hp,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", jia_hp,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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