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Commit
e7ad154a
authored
May 05, 2021
by
BellCodeEditor
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parent
69b55c19
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1 changed file
with
19 additions
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0 deletions
diy1.py
diy1.py
View file @
e7ad154a
...
@@ -12,6 +12,7 @@ class Hero(object):
...
@@ -12,6 +12,7 @@ class Hero(object):
def
upgrate
(
self
):
def
upgrate
(
self
):
self
.
gp
-=
self
.
max_gp
self
.
gp
-=
self
.
max_gp
self
.
level
+=
1
self
.
max_gp
=
self
.
level
*
100
self
.
max_gp
=
self
.
level
*
100
self
.
attack
*=
1.2
self
.
attack
*=
1.2
self
.
max_hp
*=
1.2
self
.
max_hp
*=
1.2
...
@@ -57,6 +58,24 @@ class Player(Hero):
...
@@ -57,6 +58,24 @@ class Player(Hero):
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
self
.
gp
+=
20
print
(
'经验:'
+
str
(
self
.
gp
),
'/'
,
str
(
self
.
max_gp
))
if
self
.
gp
>=
self
.
max_gp
:
self
.
upgrate
()
self
.
hp
=
self
.
max_hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
z
=
random
.
randint
(
35
,
60
)
z
=
random
.
randint
(
35
,
60
)
if
self
.
hp
+
z
>
self
.
max_hp
:
if
self
.
hp
+
z
>
self
.
max_hp
:
...
...
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