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Commit
d3f3576c
authored
Jul 25, 2022
by
BellCodeEditor
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600cd8cb
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2 changed files
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145 additions
and
0 deletions
adfdf.py
玩玩s.py
adfdf.py
0 → 100644
View file @
d3f3576c
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
+=
50
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
nom
=
random
.
randint
(
40
,
60
)
self
.
hp
+=
nom
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
nom
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"_"
*
50
)
print
(
"
\n
游戏开始"
)
print
(
"_"
*
50
)
computer_choice
=
0
while
True
:
player_choice
=
input
(
"请输入数字选择技能(1.攻击 2.治疗 3.退出)"
)
if
player_choice
==
"3"
:
print
(
"游戏已退出"
)
break
elif
player_choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
player_choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入数字选择技能(1.攻击 2.治疗 3.退出)"
)
continue
computer_choice
=
random
.
randint
(
0
,
4
)
if
computer_choice
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
\ No newline at end of file
玩玩s.py
0 → 100644
View file @
d3f3576c
import
random
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
+=
50
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
nom
=
random
.
randint
(
40
,
60
)
self
.
hp
+=
nom
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
nom
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"_"
*
50
)
print
(
"
\n
游戏开始"
)
print
(
"_"
*
50
)
computer_choice
=
0
while
True
:
player_choice
=
input
(
"请输入数字选择技能(1.攻击 2.治疗 3.退出)"
)
if
player_choice
==
"3"
:
print
(
"游戏已退出"
)
break
elif
player_choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
player_choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入数字选择技能(1.攻击 2.治疗 3.退出)"
)
continue
computer_choice
=
random
.
randint
(
0
,
4
)
if
computer_choice
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
\ No newline at end of file
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