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Commit
cc1e8787
authored
May 03, 2023
by
BellCodeEditor
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parent
f19096ae
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3 changed files
with
178 additions
and
0 deletions
a.py
diy1.py
x.py
a.py
0 → 100644
View file @
cc1e8787
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
>
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
'放只因能(1攻只因/2治疗)'
)
diy1.py
0 → 100644
View file @
cc1e8787
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
print
(
'-'
*
30
)
#玩家攻只因
choice
=
input
(
'放只因能(1攻只因/2治疗)'
)
if
choice
=
'q'
:
print
(
'游戏结束'
)
elif
choice
==
2
:
houyi
.
cure
()
else
:
print
(
'重新输入'
)
continue
#敌方攻只因
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
x.py
0 → 100644
View file @
cc1e8787
import
random
class
Hero
(
object
)
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
>
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
'死了,结束'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'还剩'
+
str
(
enemy
.
hp
)
+
'血量'
info
=
info1
+
info2
+
info3
print
(
info
)
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
'角色'
+
self
.
name
+
'创建成功,英雄类别为:'
,
self
.
hero_type
)
print
(
'当前等级,血量,攻只因力分别为:'
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
blood
=
random
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'用治疗,HP加:'
blood
',目前HP为:'
,
self
.
hp
)
houyi
=
Player
(
'射手'
,
"后羿"
)
yase
=
Hero
(
'垭瑟'
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
print
(
30
*
'-'
)
choice
=
input
(
'放技能(1攻击/2治疗)'
)
if
choice
==
'q'
:
print
(
"游戏结束"
)
break
elif
choice
==
'1'
:
\ No newline at end of file
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