Commit ba104442 by BellCodeEditor

save project

parent cdef112a
Showing with 10 additions and 1 deletions
...@@ -8,7 +8,9 @@ class Hero(object): ...@@ -8,7 +8,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -34,6 +36,12 @@ class Player(Hero): ...@@ -34,6 +36,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,60)
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -50,6 +58,7 @@ while True: ...@@ -50,6 +58,7 @@ while True:
houyi.cure() houyi.cure()
else: else:
print("重新") print("重新")
continue
dl = random.randint(1,3) dl = random.randint(1,3)
if dl==1: if dl==1:
yase.cure() yase.cure()
......
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