Commit 934fa15c by BellCodeEditor

save project

parent 23d2d07e
Showing with 326 additions and 117 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self,hero_type,name,tili,max_tili): def __init__(self,hero_type,name,tili,max_tili,sdft,sdfy):
self.tili=tili self.tili=tili
self.max_tili=max_tili self.max_tili=max_tili
self.sdft=sdft
self.sdfy=sdfy
self.bd=0 self.bd=0
self.name = name self.name = name
self.level = 1 self.level = 1
...@@ -20,22 +22,97 @@ class Hero(object): ...@@ -20,22 +22,97 @@ class Hero(object):
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:60,目前的血量为:"+str(self.hp)+",体力减少3,目前的体力为:"+str(self.tili)) print(self.name+"使用了治疗,血量增加:60,目前的血量为:"+str(self.hp)+",体力减少3,目前的体力为:"+str(self.tili))
tili=tili+2 self.tili=self.tili+2
if tili>max_tili: if self.tili>self.max_tili:
tili=max_tili self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
def combat(self, enemy,tili,max_tili): # 普通攻击 def combat(self, enemy,tili,max_tili): # 普通攻击
enemy.hp -= self.attack enemy.hp -= self.attack
if self.bd>5: if self.bd>10:
enemy.hp -=25
self.bd=self.bd-11
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起用极限被动攻击,"
info2 = "造成"+str(self.attack+20)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值11点,目前的被动值为:",self.bd
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==10:
enemy.hp -=23
self.bd=self.bd-10
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起荣耀被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值10点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==9:
enemy.hp -=20 enemy.hp -=20
self.bd=self.bd-9
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起圣力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值9点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==8:
enemy.hp -=18
self.bd=self.bd-8
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起神力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值8点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==7:
enemy.hp -=16
self.bd=self.bd-7
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起道力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值7点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==6:
enemy.hp -=13
self.bd=self.bd-6 self.bd=self.bd-6
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起用荣耀被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
info2 = "造成"+str(self.attack+20)+"点伤害," info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值6点,目前的被动值为:",self.bd info4="消耗被动值6点,目前的被动值为:0"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
...@@ -44,10 +121,10 @@ class Hero(object): ...@@ -44,10 +121,10 @@ class Hero(object):
print(info) print(info)
exit() exit()
elif self.bd==5: elif self.bd==5:
enemy.hp -=16 enemy.hp -=11
self.bd=self.bd-5 self.bd=self.bd-5
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起终极被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害," info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值5点,目前的被动值为:0" info4="消耗被动值5点,目前的被动值为:0"
...@@ -59,10 +136,10 @@ class Hero(object): ...@@ -59,10 +136,10 @@ class Hero(object):
print(info) print(info)
exit() exit()
elif self.bd==4: elif self.bd==4:
enemy.hp -=12 enemy.hp -=9
self.bd=self.bd-4 self.bd=self.bd-4
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起超被动攻击," info1 = self.name+"对"+enemy.name+"发起超被动攻击,"
info2 = "造成"+str(self.attack+12)+"点伤害," info2 = "造成"+str(self.attack+12)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值4点,目前的被动值为:0" info4="消耗被动值4点,目前的被动值为:0"
...@@ -74,7 +151,7 @@ class Hero(object): ...@@ -74,7 +151,7 @@ class Hero(object):
print(info) print(info)
exit() exit()
elif self.bd==3: elif self.bd==3:
enemy.hp -=8 enemy.hp -=7
self.bd=self.bd-3 self.bd=self.bd-3
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起强被动攻击," info1 = self.name+"对"+enemy.name+"发起强被动攻击,"
...@@ -89,7 +166,7 @@ class Hero(object): ...@@ -89,7 +166,7 @@ class Hero(object):
print(info) print(info)
exit() exit()
elif self.bd==2: elif self.bd==2:
enemy.hp -=4 enemy.hp -=5
self.bd=self.bd-2 self.bd=self.bd-2
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
...@@ -117,10 +194,10 @@ class Hero(object): ...@@ -117,10 +194,10 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
tili=tili+2 self.tili=self.tili+2
if tili>max_tili: if self.tili>self.max_tili:
tili=max_tili self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
def dacombat(self, enemy,tili,max_tili): #大招:暴击 def dacombat(self, enemy,tili,max_tili): #大招:暴击
...@@ -137,35 +214,78 @@ class Hero(object): ...@@ -137,35 +214,78 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
tili=tili+2 self.tili=self.tili+2
if tili>max_tili: if self.tili>self.max_tili:
tili=max_tili self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
def zhongcombat(self, enemy,tili,max_tili): #中招:圣盾防御 def zhongcombat(self, enemy,tili,max_tili,sdft,sdfy): #中招:圣盾防御
self.tili=self.tili-7 self.tili=self.tili-7
sdfy=random.randint(1,3) if self.sdfy==7:
if sdfy==3: enemy.hp=enemy.hp-self.sdft
info1 = self.name+"开启一级圣盾防御,体力减少7,目前的体力为:",self.tili self.hp=self.hp+30
if self.hp>self.max_hp:
self.hp=self.max_hp
info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili)
info4 = ",血量增加:30,目前的血量为:"+str(self.hp)
info2 =",圣盾反弹伤害造成"+str(self.sdft)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info2+info3
print(info1) print(info1)
elif sdfy==2: print(info4)
enemy.hp -= ftsy print(info)
info1 = self.name+"开启二级圣盾防御," elif self.sdfy==6:
info2="圣盾反弹伤害造成"+str(ftsy)+"点伤害,体力减少7,目前的体力为:",self.tili enemy.hp=enemy.hp-self.sdft
self.hp=self.hp+30
if self.hp>self.max_hp:
self.hp=self.max_hp
info1 = self.name+"开启二级圣盾防御,体力减少7,目前的体力为:"+str(self.tili)
info4 = ",血量增加:30,目前的血量为:"+str(self.hp)
info2 =",圣盾反弹伤害造成"+str(self.sdft)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info2+info3
print(info1)
print(info4)
print(info) print(info)
else: elif self.sdfy==5:
enemy.hp -= ftsy enemy.hp=enemy.hp-self.sdft
info1 = self.name+"开启三级圣盾防御," info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili)
info2="圣盾反弹伤害造成"+str(ftsy)+"点伤害,体力减少7,目前的体力为:",self.tili info2="圣盾反弹伤害造成"+str(self.sdft)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info2+info3
print(info1)
print(info)
elif self.sdfy==4:
self.hp=self.hp+30
if self.hp>self.max_hp:
self.hp=self.max_hp
info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili)
info3 = "血量增加:30,目前的血量为:"+str(self.hp)
print(info1)
print(info3)
elif self.sdfy==3:
enemy.hp -= self.sdft
info1 = self.name+"开启一级圣盾防御,"
info2="圣盾反弹伤害造成"+str(self.sdft)+"点伤害,体力减少7,目前的体力为:"+str(self.tili)
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
tili=tili+2 elif self.sdfy==2:
if tili>max_tili: self.hp=self.hp+30
tili=max_tili if self.hp>self.max_hp:
print("出招后,体力回复2点,目前的体力为:",tili) self.hp=self.max_hp
info1 = self.name+"开启一级圣盾防御,血量增加:30,目前的血量为:"+str(self.hp)+",体力减少7,目前的体力为:"+str(self.tili)
print(info1)
elif self.sdfy==1:
info1 = self.name+"开启一级圣盾防御,体力减少7,目前的体力为:"+str(self.tili)
print(info1)
else:
info1 = self.name+"开启圣盾防御失败,体力减少7,目前的体力为:"+str(self.tili)
print(info1)
self.tili=self.tili+2
if self.tili>self.max_tili:
self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",self.tili)
def xiaocombat(self, enemy,tili,max_tili): #小招:强化 def xiaocombat(self, enemy,tili,max_tili): #小招:强化
...@@ -176,17 +296,18 @@ class Hero(object): ...@@ -176,17 +296,18 @@ class Hero(object):
self.hp=self.max_hp self.hp=self.max_hp
info1 = self.name+"开启强化,血量增加:25,目前的血量为:"+str(self.hp)+",被动值增加3点,目前的被动值为:"+str(self.bd)+",体力减少4,目前的体力为:"+str(self.tili) info1 = self.name+"开启强化,血量增加:25,目前的血量为:"+str(self.hp)+",被动值增加3点,目前的被动值为:"+str(self.bd)+",体力减少4,目前的体力为:"+str(self.tili)
print(info1) print(info1)
tili=tili+2 self.tili=self.tili+2
if tili>max_tili: if self.tili>self.max_tili:
tili=max_tili self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
class Player(object): class Player(object):
def __init__(self,hero_type,name,tili,max_tili): def __init__(self,hero_type,name,tili,max_tili,ls):
self.tili=tili self.tili=tili
self.max_tili=max_tili self.max_tili=max_tili
self.ls=ls
self.bd=0 self.bd=0
self.name = name self.name = name
self.level = 1 self.level = 1
...@@ -214,14 +335,89 @@ class Player(object): ...@@ -214,14 +335,89 @@ class Player(object):
def combat(self, enemy,tili,max_tili): # 普通攻击 def combat(self, enemy,tili,max_tili): # 普通攻击
enemy.hp -= self.attack enemy.hp -= self.attack
if self.bd>5: if self.bd>10:
enemy.hp -=25
self.bd=self.bd-11
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起用极限被动攻击,"
info2 = "造成"+str(self.attack+20)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值11点,目前的被动值为:",self.bd
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==10:
enemy.hp -=23
self.bd=self.bd-10
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起荣耀被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值10点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==9:
enemy.hp -=20 enemy.hp -=20
self.bd=self.bd-9
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起圣力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值9点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==8:
enemy.hp -=18
self.bd=self.bd-8
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起神力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值8点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==7:
enemy.hp -=16
self.bd=self.bd-7
if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起道力被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值7点,目前的被动值为:0"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
elif self.bd==6:
enemy.hp -=13
self.bd=self.bd-6 self.bd=self.bd-6
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起用荣耀被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
info2 = "造成"+str(self.attack+20)+"点伤害," info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值6点,目前的被动值为:",self.bd info4="消耗被动值6点,目前的被动值为:0"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
...@@ -230,10 +426,10 @@ class Player(object): ...@@ -230,10 +426,10 @@ class Player(object):
print(info) print(info)
exit() exit()
elif self.bd==5: elif self.bd==5:
enemy.hp -=16 enemy.hp -=11
self.bd=self.bd-5 self.bd=self.bd-5
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起终极被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
info2 = "造成"+str(self.attack+16)+"点伤害," info2 = "造成"+str(self.attack+16)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值5点,目前的被动值为:0" info4="消耗被动值5点,目前的被动值为:0"
...@@ -245,10 +441,10 @@ class Player(object): ...@@ -245,10 +441,10 @@ class Player(object):
print(info) print(info)
exit() exit()
elif self.bd==4: elif self.bd==4:
enemy.hp -=12 enemy.hp -=9
self.bd=self.bd-4 self.bd=self.bd-4
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起超被动攻击," info1 = self.name+"对"+enemy.name+"发起超被动攻击,"
info2 = "造成"+str(self.attack+12)+"点伤害," info2 = "造成"+str(self.attack+12)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4="消耗被动值4点,目前的被动值为:0" info4="消耗被动值4点,目前的被动值为:0"
...@@ -260,7 +456,7 @@ class Player(object): ...@@ -260,7 +456,7 @@ class Player(object):
print(info) print(info)
exit() exit()
elif self.bd==3: elif self.bd==3:
enemy.hp -=8 enemy.hp -=7
self.bd=self.bd-3 self.bd=self.bd-3
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起强被动攻击," info1 = self.name+"对"+enemy.name+"发起强被动攻击,"
...@@ -275,7 +471,7 @@ class Player(object): ...@@ -275,7 +471,7 @@ class Player(object):
print(info) print(info)
exit() exit()
elif self.bd==2: elif self.bd==2:
enemy.hp -=4 enemy.hp -=5
self.bd=self.bd-2 self.bd=self.bd-2
if enemy.hp > 0: if enemy.hp > 0:
info1 = self.name+"对"+enemy.name+"发起被动攻击," info1 = self.name+"对"+enemy.name+"发起被动攻击,"
...@@ -303,10 +499,10 @@ class Player(object): ...@@ -303,10 +499,10 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
tili=tili+2 self.tili=self.tili+2
if tili>max_tili: if self.tili>self.max_tili:
tili=max_tili self.tili=self.max_tili
print("出招后,体力回复2点,目前的体力为:",tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
def dacombat(self, enemy,tili,max_tili): #大招:金乌神箭 def dacombat(self, enemy,tili,max_tili): #大招:金乌神箭
self.tili=self.tili-10 self.tili=self.tili-10
...@@ -351,15 +547,14 @@ class Player(object): ...@@ -351,15 +547,14 @@ class Player(object):
print("出招后,体力回复2点,目前的体力为:",self.tili) print("出招后,体力回复2点,目前的体力为:",self.tili)
def xiaocombat(self, enemy,tili,max_tili): #小招:连射 def xiaocombat(self, enemy,tili,max_tili,ls): #小招:连射
ls=random.randint(0,9) lss=self.ls*3
lss=ls*3
self.tili=self.tili-4 self.tili=self.tili-4
if self.tili<0: if self.tili<0:
self.tili=0 self.tili=0
info1 = self.name+"对"+enemy.name+"发起小招:连射,体力减少4,目前的体力为:"+str(self.tili)+"," info1 = self.name+"对"+enemy.name+"发起小招:连射,体力减少4,目前的体力为:"+str(self.tili)+","
info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss)+"点伤害," info2 = "连射"+str(self.ls)+"箭,造成"+str(self.attack+lss)+"点伤害,"
if ls==0: if self.ls==0:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -371,7 +566,7 @@ class Player(object): ...@@ -371,7 +566,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
if ls==1: elif self.ls==1:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -382,7 +577,7 @@ class Player(object): ...@@ -382,7 +577,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==2: elif self.ls==2:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -393,7 +588,7 @@ class Player(object): ...@@ -393,7 +588,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==3: elif self.ls==3:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -404,7 +599,7 @@ class Player(object): ...@@ -404,7 +599,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==4: elif self.ls==4:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -415,7 +610,7 @@ class Player(object): ...@@ -415,7 +610,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==5: elif self.ls==5:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -426,7 +621,7 @@ class Player(object): ...@@ -426,7 +621,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==6: elif self.ls==6:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -437,7 +632,7 @@ class Player(object): ...@@ -437,7 +632,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==7: elif self.ls==7:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -448,7 +643,7 @@ class Player(object): ...@@ -448,7 +643,7 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
elif ls==8: elif self.ls==8:
enemy.hp=enemy.hp-(self.attack+lss) enemy.hp=enemy.hp-(self.attack+lss)
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
...@@ -459,10 +654,23 @@ class Player(object): ...@@ -459,10 +654,23 @@ class Player(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
else: elif self.ls==9:
enemy.hp=enemy.hp-(self.attack+lss-2) enemy.hp=enemy.hp-(self.attack+lss-2)
self.bd=self.bd+1 self.bd=self.bd+2
info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-2)+"点伤害,被动值增加1点,目前的被动值为:"+str(self.bd)+"," info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-2)+"点伤害,被动值增加2点,目前的被动值为:"+str(self.bd)+","
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
enemy.hp=enemy.hp-(self.attack+lss-5)
self.bd=self.bd+4
info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-5)+"点伤害,被动值增加4点,目前的被动值为:"+str(self.bd)+","
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
...@@ -482,8 +690,13 @@ h_tili=5 ...@@ -482,8 +690,13 @@ h_tili=5
p_tili=5 p_tili=5
h_max_tili=10 h_max_tili=10
p_max_tili=10 p_max_tili=10
yase = Hero("坦克","垭瑟",h_tili,h_max_tili) ls=0
houyi = Player("射手","后羿",p_tili,p_max_tili) sdft=0
sdfy=0
print("欢迎来到王者荣耀(文字版)")
print(30*"-")
yase = Hero("坦克","垭瑟",h_tili,h_max_tili,sdft,sdfy)
houyi = Player("射手","后羿",p_tili,p_max_tili,ls)
print(30*"-") print(30*"-")
print(" 战斗开始") print(" 战斗开始")
while True: while True:
...@@ -503,33 +716,44 @@ while True: ...@@ -503,33 +716,44 @@ while True:
break break
elif choice=="a" and p_tili>2: elif choice=="a" and p_tili>2:
houyi.cure(p_tili,p_max_tili) houyi.cure(p_tili,p_max_tili)
p_tili-=3 p_tili-=1
p_tili+=2
if p_tili>p_max_tili:
p_tili=p_max_tili
elif choice=="0": elif choice=="0":
houyi.combat(yase,p_tili,p_max_tili) houyi.combat(yase,p_tili,p_max_tili)
p_tili+=2 p_tili+=2
if p_tili>p_max_tili: if p_tili>p_max_tili:
p_tili=p_max_tili p_tili=p_max_tili
elif choice=="1" and p_tili>3: elif choice=="1" and p_tili>3:
houyi.xiaocombat(yase,p_tili,p_max_tili) ls=random.randint(0,10)
p_tili-=4 houyi.xiaocombat(yase,p_tili,p_max_tili,ls)
p_tili+=2 p_tili-=2
if p_tili>p_max_tili: if ls==0:
p_tili=p_max_tili sdft=50
elif ls==1:
sdft=53
elif ls==2:
sdft=56
elif ls==3:
sdft=59
elif ls==4:
sdft=62
elif ls==5:
sdft=65
elif ls==6:
sdft=68
elif ls==7:
sdft=71
elif ls==8:
sdft=74
else:
sdft=75
elif choice=="2" and p_tili>6: elif choice=="2" and p_tili>6:
houyi.zhongcombat(yase,p_tili,p_max_tili) houyi.zhongcombat(yase,p_tili,p_max_tili)
p_tili-=7 p_tili-=5
p_tili+=2 sdft=80
if p_tili>p_max_tili:
p_tili=p_max_tili
elif choice=="3" and p_tili>9: elif choice=="3" and p_tili>9:
houyi.dacombat(yase,p_tili,p_max_tili) houyi.dacombat(yase,p_tili,p_max_tili)
p_tili-=10 p_tili-=8
p_tili+=2 sdft=100
if p_tili>p_max_tili:
p_tili=p_max_tili
else: else:
print("指令无效") print("指令无效")
continue continue
...@@ -550,31 +774,16 @@ while True: ...@@ -550,31 +774,16 @@ while True:
h_tili=h_max_tili h_tili=h_max_tili
elif mun==2: elif mun==2:
yase.cure(h_tili,h_max_tili) yase.cure(h_tili,h_max_tili)
h_tili-=3 h_tili-=1
h_tili+=2
if h_tili>h_max_tili:
h_tili=h_max_tili
elif mun==3: elif mun==3:
yase.xiaocombat(houyi,h_tili,h_max_tili) yase.xiaocombat(houyi,h_tili,h_max_tili)
h_tili-=4 h_tili-=2
h_tili+=2
if h_tili>h_max_tili:
h_tili=h_max_tili
elif mun==4: elif mun==4:
yase.zhongcombat(houyi,h_tili,h_max_tili) sdfy==random.randint(0,10)
h_tili-=7 yase.zhongcombat(houyi,h_tili,h_max_tili,sdft,sdfy)
h_tili+=2 h_tili-=5
if h_tili>h_max_tili: if sdfy==1 or sdfy==4 or sdfy==5 or sdfy==7:
h_tili=h_max_tili
if sdfy==1:
continue
elif sdfy==2:
pass
else:
continue continue
else: else:
yase.dacombat(houyi,h_tili,h_max_tili) yase.dacombat(houyi,h_tili,h_max_tili)
h_tili-=10 h_tili-=8
h_tili+=2 \ No newline at end of file
if h_tili>h_max_tili:
h_tili=h_max_tili
\ No newline at end of file
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