diff --git a/diy4.py b/diy4.py index 608ae3b..bb6a900 100644 --- a/diy4.py +++ b/diy4.py @@ -1,8 +1,10 @@ import random class Hero(object): - def __init__(self,hero_type,name,tili,max_tili): + def __init__(self,hero_type,name,tili,max_tili,sdft,sdfy): self.tili=tili self.max_tili=max_tili + self.sdft=sdft + self.sdfy=sdfy self.bd=0 self.name = name self.level = 1 @@ -20,22 +22,97 @@ class Hero(object): if self.hp>self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:60,目前的血量为:"+str(self.hp)+",体力减少3,目前的体力为:"+str(self.tili)) - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) def combat(self, enemy,tili,max_tili): # 普通攻击 enemy.hp -= self.attack - if self.bd>5: + if self.bd>10: + enemy.hp -=25 + self.bd=self.bd-11 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起用极限被动攻击," + info2 = "造成"+str(self.attack+20)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值11点,目前的被动值为:",self.bd + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==10: + enemy.hp -=23 + self.bd=self.bd-10 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起荣耀被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值10点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==9: enemy.hp -=20 + self.bd=self.bd-9 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起圣力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值9点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==8: + enemy.hp -=18 + self.bd=self.bd-8 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起神力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值8点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==7: + enemy.hp -=16 + self.bd=self.bd-7 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起道力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值7点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==6: + enemy.hp -=13 self.bd=self.bd-6 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起用荣耀被动攻击," - info2 = "造成"+str(self.attack+20)+"点伤害," + info1 = self.name+"对"+enemy.name+"发起魂被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" - info4="消耗被动值6点,目前的被动值为:",self.bd + info4="消耗被动值6点,目前的被动值为:0" info = info1+info2+info3 print(info) else: @@ -44,10 +121,10 @@ class Hero(object): print(info) exit() elif self.bd==5: - enemy.hp -=16 + enemy.hp -=11 self.bd=self.bd-5 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起终极被动攻击," + info1 = self.name+"对"+enemy.name+"发起灵被动攻击," info2 = "造成"+str(self.attack+16)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info4="消耗被动值5点,目前的被动值为:0" @@ -59,10 +136,10 @@ class Hero(object): print(info) exit() elif self.bd==4: - enemy.hp -=12 + enemy.hp -=9 self.bd=self.bd-4 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起超级被动攻击," + info1 = self.name+"对"+enemy.name+"发起超被动攻击," info2 = "造成"+str(self.attack+12)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info4="消耗被动值4点,目前的被动值为:0" @@ -74,7 +151,7 @@ class Hero(object): print(info) exit() elif self.bd==3: - enemy.hp -=8 + enemy.hp -=7 self.bd=self.bd-3 if enemy.hp > 0: info1 = self.name+"对"+enemy.name+"发起强被动攻击," @@ -89,7 +166,7 @@ class Hero(object): print(info) exit() elif self.bd==2: - enemy.hp -=4 + enemy.hp -=5 self.bd=self.bd-2 if enemy.hp > 0: info1 = self.name+"对"+enemy.name+"发起被动攻击," @@ -117,10 +194,10 @@ class Hero(object): info = info1+info2+info3 print(info) exit() - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) def dacombat(self, enemy,tili,max_tili): #大招:暴击 @@ -137,35 +214,78 @@ class Hero(object): info = info1+info2+info3 print(info) exit() - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) - def zhongcombat(self, enemy,tili,max_tili): #中招:圣盾防御 + def zhongcombat(self, enemy,tili,max_tili,sdft,sdfy): #中招:圣盾防御 self.tili=self.tili-7 - sdfy=random.randint(1,3) - if sdfy==3: - info1 = self.name+"开启一级圣盾防御,体力减少7,目前的体力为:",self.tili + if self.sdfy==7: + enemy.hp=enemy.hp-self.sdft + self.hp=self.hp+30 + if self.hp>self.max_hp: + self.hp=self.max_hp + info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili) + info4 = ",血量增加:30,目前的血量为:"+str(self.hp) + info2 =",圣盾反弹伤害造成"+str(self.sdft)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info2+info3 print(info1) - elif sdfy==2: - enemy.hp -= ftsy - info1 = self.name+"开启二级圣盾防御," - info2="圣盾反弹伤害造成"+str(ftsy)+"点伤害,体力减少7,目前的体力为:",self.tili + print(info4) + print(info) + elif self.sdfy==6: + enemy.hp=enemy.hp-self.sdft + self.hp=self.hp+30 + if self.hp>self.max_hp: + self.hp=self.max_hp + info1 = self.name+"开启二级圣盾防御,体力减少7,目前的体力为:"+str(self.tili) + info4 = ",血量增加:30,目前的血量为:"+str(self.hp) + info2 =",圣盾反弹伤害造成"+str(self.sdft)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" - info = info1+info2+info3 + info = info2+info3 + print(info1) + print(info4) print(info) - else: - enemy.hp -= ftsy - info1 = self.name+"开启三级圣盾防御," - info2="圣盾反弹伤害造成"+str(ftsy)+"点伤害,体力减少7,目前的体力为:",self.tili + elif self.sdfy==5: + enemy.hp=enemy.hp-self.sdft + info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili) + info2="圣盾反弹伤害造成"+str(self.sdft)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info2+info3 + print(info1) + print(info) + elif self.sdfy==4: + self.hp=self.hp+30 + if self.hp>self.max_hp: + self.hp=self.max_hp + info1 = self.name+"开启二级圣盾防御,跳过后面的阶段,体力减少7,目前的体力为:"+str(self.tili) + info3 = "血量增加:30,目前的血量为:"+str(self.hp) + print(info1) + print(info3) + elif self.sdfy==3: + enemy.hp -= self.sdft + info1 = self.name+"开启一级圣盾防御," + info2="圣盾反弹伤害造成"+str(self.sdft)+"点伤害,体力减少7,目前的体力为:"+str(self.tili) info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + elif self.sdfy==2: + self.hp=self.hp+30 + if self.hp>self.max_hp: + self.hp=self.max_hp + info1 = self.name+"开启一级圣盾防御,血量增加:30,目前的血量为:"+str(self.hp)+",体力减少7,目前的体力为:"+str(self.tili) + print(info1) + elif self.sdfy==1: + info1 = self.name+"开启一级圣盾防御,体力减少7,目前的体力为:"+str(self.tili) + print(info1) + else: + info1 = self.name+"开启圣盾防御失败,体力减少7,目前的体力为:"+str(self.tili) + print(info1) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) def xiaocombat(self, enemy,tili,max_tili): #小招:强化 @@ -176,17 +296,18 @@ class Hero(object): self.hp=self.max_hp info1 = self.name+"开启强化,血量增加:25,目前的血量为:"+str(self.hp)+",被动值增加3点,目前的被动值为:"+str(self.bd)+",体力减少4,目前的体力为:"+str(self.tili) print(info1) - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) class Player(object): - def __init__(self,hero_type,name,tili,max_tili): + def __init__(self,hero_type,name,tili,max_tili,ls): self.tili=tili self.max_tili=max_tili + self.ls=ls self.bd=0 self.name = name self.level = 1 @@ -214,14 +335,89 @@ class Player(object): def combat(self, enemy,tili,max_tili): # 普通攻击 enemy.hp -= self.attack - if self.bd>5: + if self.bd>10: + enemy.hp -=25 + self.bd=self.bd-11 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起用极限被动攻击," + info2 = "造成"+str(self.attack+20)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值11点,目前的被动值为:",self.bd + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==10: + enemy.hp -=23 + self.bd=self.bd-10 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起荣耀被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值10点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==9: enemy.hp -=20 + self.bd=self.bd-9 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起圣力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值9点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==8: + enemy.hp -=18 + self.bd=self.bd-8 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起神力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值8点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==7: + enemy.hp -=16 + self.bd=self.bd-7 + if enemy.hp > 0: + info1 = self.name+"对"+enemy.name+"发起道力被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info4="消耗被动值7点,目前的被动值为:0" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + elif self.bd==6: + enemy.hp -=13 self.bd=self.bd-6 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起用荣耀被动攻击," - info2 = "造成"+str(self.attack+20)+"点伤害," + info1 = self.name+"对"+enemy.name+"发起魂被动攻击," + info2 = "造成"+str(self.attack+16)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" - info4="消耗被动值6点,目前的被动值为:",self.bd + info4="消耗被动值6点,目前的被动值为:0" info = info1+info2+info3 print(info) else: @@ -230,10 +426,10 @@ class Player(object): print(info) exit() elif self.bd==5: - enemy.hp -=16 + enemy.hp -=11 self.bd=self.bd-5 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起终极被动攻击," + info1 = self.name+"对"+enemy.name+"发起灵被动攻击," info2 = "造成"+str(self.attack+16)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info4="消耗被动值5点,目前的被动值为:0" @@ -245,10 +441,10 @@ class Player(object): print(info) exit() elif self.bd==4: - enemy.hp -=12 + enemy.hp -=9 self.bd=self.bd-4 if enemy.hp > 0: - info1 = self.name+"对"+enemy.name+"发起超级被动攻击," + info1 = self.name+"对"+enemy.name+"发起超被动攻击," info2 = "造成"+str(self.attack+12)+"点伤害," info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info4="消耗被动值4点,目前的被动值为:0" @@ -260,7 +456,7 @@ class Player(object): print(info) exit() elif self.bd==3: - enemy.hp -=8 + enemy.hp -=7 self.bd=self.bd-3 if enemy.hp > 0: info1 = self.name+"对"+enemy.name+"发起强被动攻击," @@ -275,7 +471,7 @@ class Player(object): print(info) exit() elif self.bd==2: - enemy.hp -=4 + enemy.hp -=5 self.bd=self.bd-2 if enemy.hp > 0: info1 = self.name+"对"+enemy.name+"发起被动攻击," @@ -303,10 +499,10 @@ class Player(object): info = info1+info2+info3 print(info) exit() - tili=tili+2 - if tili>max_tili: - tili=max_tili - print("出招后,体力回复2点,目前的体力为:",tili) + self.tili=self.tili+2 + if self.tili>self.max_tili: + self.tili=self.max_tili + print("出招后,体力回复2点,目前的体力为:",self.tili) def dacombat(self, enemy,tili,max_tili): #大招:金乌神箭 self.tili=self.tili-10 @@ -351,15 +547,14 @@ class Player(object): print("出招后,体力回复2点,目前的体力为:",self.tili) - def xiaocombat(self, enemy,tili,max_tili): #小招:连射 - ls=random.randint(0,9) - lss=ls*3 + def xiaocombat(self, enemy,tili,max_tili,ls): #小招:连射 + lss=self.ls*3 self.tili=self.tili-4 if self.tili<0: self.tili=0 info1 = self.name+"对"+enemy.name+"发起小招:连射,体力减少4,目前的体力为:"+str(self.tili)+"," - info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss)+"点伤害," - if ls==0: + info2 = "连射"+str(self.ls)+"箭,造成"+str(self.attack+lss)+"点伤害," + if self.ls==0: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -371,7 +566,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - if ls==1: + elif self.ls==1: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -382,7 +577,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==2: + elif self.ls==2: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -393,7 +588,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==3: + elif self.ls==3: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -404,7 +599,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==4: + elif self.ls==4: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -415,7 +610,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==5: + elif self.ls==5: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -426,7 +621,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==6: + elif self.ls==6: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -437,7 +632,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==7: + elif self.ls==7: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -448,7 +643,7 @@ class Player(object): info = info1+info2+info3 print(info) exit() - elif ls==8: + elif self.ls==8: enemy.hp=enemy.hp-(self.attack+lss) if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" @@ -459,10 +654,23 @@ class Player(object): info = info1+info2+info3 print(info) exit() - else: + elif self.ls==9: enemy.hp=enemy.hp-(self.attack+lss-2) - self.bd=self.bd+1 - info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-2)+"点伤害,被动值增加1点,目前的被动值为:"+str(self.bd)+"," + self.bd=self.bd+2 + info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-2)+"点伤害,被动值增加2点,目前的被动值为:"+str(self.bd)+"," + if enemy.hp > 0: + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + exit() + else: + enemy.hp=enemy.hp-(self.attack+lss-5) + self.bd=self.bd+4 + info2 = "连射"+str(ls)+"箭,造成"+str(self.attack+lss-5)+"点伤害,被动值增加4点,目前的被动值为:"+str(self.bd)+"," if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 @@ -482,8 +690,13 @@ h_tili=5 p_tili=5 h_max_tili=10 p_max_tili=10 -yase = Hero("坦克","垭瑟",h_tili,h_max_tili) -houyi = Player("射手","后羿",p_tili,p_max_tili) +ls=0 +sdft=0 +sdfy=0 +print("欢迎来到王者荣耀(文字版)") +print(30*"-") +yase = Hero("坦克","垭瑟",h_tili,h_max_tili,sdft,sdfy) +houyi = Player("射手","后羿",p_tili,p_max_tili,ls) print(30*"-") print(" 战斗开始") while True: @@ -503,33 +716,44 @@ while True: break elif choice=="a" and p_tili>2: houyi.cure(p_tili,p_max_tili) - p_tili-=3 - p_tili+=2 - if p_tili>p_max_tili: - p_tili=p_max_tili + p_tili-=1 elif choice=="0": houyi.combat(yase,p_tili,p_max_tili) p_tili+=2 if p_tili>p_max_tili: p_tili=p_max_tili elif choice=="1" and p_tili>3: - houyi.xiaocombat(yase,p_tili,p_max_tili) - p_tili-=4 - p_tili+=2 - if p_tili>p_max_tili: - p_tili=p_max_tili + ls=random.randint(0,10) + houyi.xiaocombat(yase,p_tili,p_max_tili,ls) + p_tili-=2 + if ls==0: + sdft=50 + elif ls==1: + sdft=53 + elif ls==2: + sdft=56 + elif ls==3: + sdft=59 + elif ls==4: + sdft=62 + elif ls==5: + sdft=65 + elif ls==6: + sdft=68 + elif ls==7: + sdft=71 + elif ls==8: + sdft=74 + else: + sdft=75 elif choice=="2" and p_tili>6: houyi.zhongcombat(yase,p_tili,p_max_tili) - p_tili-=7 - p_tili+=2 - if p_tili>p_max_tili: - p_tili=p_max_tili + p_tili-=5 + sdft=80 elif choice=="3" and p_tili>9: houyi.dacombat(yase,p_tili,p_max_tili) - p_tili-=10 - p_tili+=2 - if p_tili>p_max_tili: - p_tili=p_max_tili + p_tili-=8 + sdft=100 else: print("指令无效") continue @@ -550,31 +774,16 @@ while True: h_tili=h_max_tili elif mun==2: yase.cure(h_tili,h_max_tili) - h_tili-=3 - h_tili+=2 - if h_tili>h_max_tili: - h_tili=h_max_tili + h_tili-=1 elif mun==3: yase.xiaocombat(houyi,h_tili,h_max_tili) - h_tili-=4 - h_tili+=2 - if h_tili>h_max_tili: - h_tili=h_max_tili + h_tili-=2 elif mun==4: - yase.zhongcombat(houyi,h_tili,h_max_tili) - h_tili-=7 - h_tili+=2 - if h_tili>h_max_tili: - h_tili=h_max_tili - if sdfy==1: + sdfy==random.randint(0,10) + yase.zhongcombat(houyi,h_tili,h_max_tili,sdft,sdfy) + h_tili-=5 + if sdfy==1 or sdfy==4 or sdfy==5 or sdfy==7: continue - elif sdfy==2: - pass - else: - continue else: yase.dacombat(houyi,h_tili,h_max_tili) - h_tili-=10 - h_tili+=2 - if h_tili>h_max_tili: - h_tili=h_max_tili \ No newline at end of file + h_tili-=8 \ No newline at end of file