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Commit
642bc29b
authored
Dec 30, 2023
by
BellCodeEditor
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aa.py
aa.py
0 → 100644
View file @
642bc29b
import
random
class
Hero
:
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
blooa
=
random
.
randint
(
20
,
50
)
if
int
(
self
.
hp
)
+
blooa
>
self
.
max_hp
:
self
.
hp
=
250
else
:
self
.
hp
=
self
.
hp
+
blooa
print
(
"角色使用了治疗术,回复了"
,
blooa
,
"点血,当前血量"
,
self
.
hp
)
class
player
(
Hero
):
def
__init__
(
self
,
name
,
hero_tapy
):
super
()
.
__init__
(
name
)
self
.
hp
=
300
self
.
attack
=
40
self
.
hero_tapy
=
hero_tapy
print
(
"角色"
,
self
.
name
,
"创建成功"
,
"英雄类型为"
,
self
.
hero_tapy
)
print
(
"当前等级,血量,攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"-"
*
30
)
print
(
"战斗开始"
)
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗)"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入1或2"
)
continue
a
=
random
.
randint
(
1
,
3
)
if
a
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
\ No newline at end of file
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