Commit 5a6f4cbc by BellCodeEditor

auto save

parent 58632c53
Showing with 68 additions and 0 deletions
import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
    def cure(self):  # 治疗
        self.hp = self.hp + 60
        if self.hp > self.max_hp:
            self.hp = self.max_hp
        print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
    def combat(self, enemy):    # 攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp < 0:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()
        else:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
     
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
print('     战斗开始')
while True:
    print("-" * 30)
    # 玩家攻击
    choice = input("请选择释放英雄技能(1攻击/2治疗):")
    if choice == "q":
        print("游戏结束")
        break
    elif choice == "1":
        houyi.combat(yase)
    elif choice == "2":
        houyi.cure()
    else:
        print("请重新输入1或者2")
        continue
    # 敌方攻击
    status = random.randint(1, 3)
    if status == 1:
        yase.cure()
    else:
        yase.combat(houyi)
\ No newline at end of file
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