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Commit
5476bf14
authored
Dec 11, 2021
by
BellCodeEditor
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parent
d97470e5
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1 changed file
with
28 additions
and
12 deletions
diy1.py
diy1.py
View file @
5476bf14
...
@@ -8,26 +8,42 @@ class Hero(object):
...
@@ -8,26 +8,42 @@ class Hero(object):
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
boom
=
False
self
.
a
=
1.01
def
update
(
self
):
self
.
level
+=
1
self
.
max_hp
+=
50
self
.
a
+=
0.05
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
*
(
1
+
self
.
a
):
self
.
boom
=
False
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
if
random
.
randint
(
1
,
100
)
>
10
# 攻击
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
att
=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
random
.
randint
(
1
,
100
)
>
30
:
if
enemy
.
hp
<
0
:
att
*=
1.1
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info
=
info1
+
info2
+
info3
info2
=
"造成"
+
str
(
att
)
+
"点伤害,"
print
(
info
)
enemy
.
hp
-=
att
exit
()
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
if
enemy
.
hp
<
enemy
..
max_hp
*
0.15
:
enemy
.
boom
=
True
else
:
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
print
(
"闪避成功"
)
info
=
info1
+
info2
+
info3
print
(
info
)
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
...
...
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