Commit 5476bf14 by BellCodeEditor

save project

parent d97470e5
Showing with 28 additions and 12 deletions
...@@ -8,26 +8,42 @@ class Hero(object): ...@@ -8,26 +8,42 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.boom = False
self.a=1.01
def update(self):
self.level += 1
self.max_hp += 50
self.a += 0.05
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp>self.max_hp*(1+self.a):
self.boom = False
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击 def combat(self, enemy):
info1 = self.name+"对"+enemy.name+"发起进攻," if random.randint(1,100) > 10 # 攻击
info2 = "造成"+str(self.attack)+"点伤害," att = self.attack
enemy.hp -= self.attack if random.randint(1,100)>30:
if enemy.hp < 0: att *= 1.1
info3 = enemy.name+"阵亡,游戏结束" info1 = self.name+"对"+enemy.name+"发起进攻,"
info = info1+info2+info3 info2 = "造成"+str(att)+"点伤害,"
print(info) enemy.hp -= att
exit() if enemy.hp < 0:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
if enemy.hp < enemy..max_hp * 0.15:
enemy.boom = True
else: else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" print("闪避成功")
info = info1+info2+info3
print(info)
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment