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Commit
2f769475
authored
Jan 23, 2022
by
BellCodeEditor
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parent
93673234
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2 changed files
with
6 additions
and
2 deletions
A.py
diy1.py
A.py
0 → 100644
View file @
2f769475
import
pygame
pygame
.
init
()
sereen
=
pygame
.
display
.
set_mond
((
800
,
600
))
diy1.py
View file @
2f769475
...
@@ -9,7 +9,7 @@ class Hero(object):
...
@@ -9,7 +9,7 @@ class Hero(object):
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
s
self
.
hp
=
self
.
hp
+
88
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
...
@@ -40,10 +40,11 @@ class Player(Hero):
...
@@ -40,10 +40,11 @@ class Player(Hero):
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
s
=
ramdom
.
randint
(
30
,
50
)
s
=
ramdom
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
s
self
.
hp
=
self
.
hp
+
s
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
s
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
...
...
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