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Commit
2536680c
authored
Jun 19, 2021
by
BellCodeEditor
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kok.py
kok.py
0 → 100644
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2536680c
import
random
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
#最大血量值设为250
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
#治疗术
self
.
hp
=
self
.
hp
+
60
if
self
.
max_hp
<
self
.
hp
:
self
.
hp
=
self
.
max_hp
print
(
self
,
"使用了治疗术,回复了60血量,现血量为:"
,
self
.
hp
)
class
Player
(
Hero
):
# 电脑控制的英雄
def
__init__
(
self
,
name
,
kinds
):
super
()
.
__init__
(
name
)
self
.
hp
=
300
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
print
(
"英雄"
,
name
,
"创建成功。英雄类型为"
,
kinds
)
#在_init_方法中进行print
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
#治疗术
swa
=
random
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
swa
if
self
.
max_hp
<
self
.
hp
:
self
.
hp
=
self
.
max_hp
print
(
self
,
"使用了治疗术,回复了"
,
swa
,
"血量,现血量为:"
,
self
.
hp
)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"亚瑟"
,
300
,
40
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
a
=
input
(
"请释放英雄技能(1攻击,2治疗)"
)
if
a
==
"q"
:
print
(
"Game over"
)
break
elif
a
==
"1"
:
yase
.
combot
(
"后羿"
)
elif
a
==
"2"
:
yase
.
cure
(
"后羿"
)
else
:
print
(
"请重新输入!"
)
continue
#敌方攻击
b
=
random
.
randint
(
1
,
3
)
if
b
==
1
:
yase
.
combot
()
elif
b
==
2
or
b
==
3
:
yase
.
cure
()
\ No newline at end of file
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