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Commit
22ae8614
authored
Nov 21, 2021
by
BellCodeEditor
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parent
729408da
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2 changed files
with
22 additions
and
9 deletions
demo.py
diy1.py
demo.py
0 → 100644
View file @
22ae8614
class
Dog
:
def
__init__
(
self
,
color
):
self
.
leg
=
4
self
.
ear
=
2
self
.
eye
=
2
self
.
color
=
color
dog
=
Dog
(
"yellow"
)
print
(
"狗有"
+
str
(
dog
.
leg
)
+
"只腿"
)
diy1.py
View file @
22ae8614
import
random
1
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -35,13 +35,13 @@ class Player(Hero):
...
@@ -35,13 +35,13 @@ class Player(Hero):
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
1
def
cure
(
self
):
def
cure
(
self
):
a
=
random
.
randint
(
30
,
50
)
a
=
random
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
a
self
.
hp
=
self
.
hp
+
a
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
a
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
...
@@ -53,7 +53,7 @@ print("-"*30)
...
@@ -53,7 +53,7 @@ print("-"*30)
print
(
" 战斗开始"
)
print
(
" 战斗开始"
)
while
True
:
while
True
:
print
(
"-"
*
30
)
print
(
"-"
*
30
)
c
oic
e
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
c
hoi
e
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choie
==
'q'
:
if
choie
==
'q'
:
break
break
elif
choie
==
"1"
:
elif
choie
==
"1"
:
...
@@ -63,8 +63,9 @@ while True:
...
@@ -63,8 +63,9 @@ while True:
else
:
else
:
print
(
"请重新输入1或者2"
)
print
(
"请重新输入1或者2"
)
continue
continue
status
=
random
.
randint
(
1
,
3
)
#diren
if
status
==
1
:
status
=
random
.
randint
(
1
,
3
)
yase
.
cure
()
if
status
==
1
:
else
:
yase
.
cure
()
yase
.
combat
(
houyi
)
else
:
yase
.
combat
(
houyi
)
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