Commit 0294baef by BellCodeEditor

save project

parent bbac1cd7
Showing with 9 additions and 13 deletions
...@@ -2,18 +2,18 @@ import random ...@@ -2,18 +2,18 @@ import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1000
self.hp = 250 self.hp = 990000099
self.attack = 40 self.attack = 3000000
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp+=120
# if self.hp>self.max_hp: # if self.hp>self.max_hp:
# self.hp=self.max_hp # self.hp=self.max_hp
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 120,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -33,8 +33,8 @@ class Hero(object): ...@@ -33,8 +33,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 540000000
self.attack = 50 self.attack = 7000000
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -42,7 +42,7 @@ class Player(Hero): ...@@ -42,7 +42,7 @@ class Player(Hero):
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(30000000,3000000000)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
...@@ -63,11 +63,7 @@ while True: ...@@ -63,11 +63,7 @@ while True:
else: else:
print('重输!') print('重输!')
continue continue
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==3:
yase.cure() yase.cure()
......
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