diy1.py
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import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp == self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
self.max_hp = self.hp
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*40)
print(" 战斗开始")
print("-"*40)
def cure(self): # 治疗
m=random.randint(30,50)
self.hp=self.hp+m
if self.hp == self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print("-"*30)
n=input("请选择释放技能(1攻击/2治疗)按q退出:")
if n == 'q':
print("游戏结束")
break
elif n == '1':
houyi.combat(yase)
elif n == '2':
houyi.cure()
else:
print("请重新输入(1攻击/2治疗)按q退出:")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)