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  • lesson16_4
  • diy1.py
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  • BellCodeEditor's avatar
    save project · 9c246440
    BellCodeEditor committed 3 years ago
    9c246440
diy1.py 2.25 KB
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import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp

    def cure(self):  # 治疗
        self.hp=self.hp+60
        if self.hp == self.max_hp:
            self.hp = self.max_hp
        print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
       
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        self.max_hp = self.hp
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()

class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
        print("-"*40)
        print("                战斗开始")
        print("-"*40)
    def cure(self):  # 治疗
        m=random.randint(30,50)
        self.hp=self.hp+m
        if self.hp == self.max_hp:
            self.hp = self.max_hp
        print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
    print("-"*30)
    n=input("请选择释放技能(1攻击/2治疗)按q退出:")
    if n == 'q':
        print("游戏结束")
        break
    elif n == '1':
        houyi.combat(yase)
    elif n == '2':
        houyi.cure()
    else:
        print("请重新输入(1攻击/2治疗)按q退出:")
        continue
    num = random.randint(1,3)
    if num == 1:
        yase.cure()

    else:
        yase.combat(houyi)