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  • lesson16_4
  • zzz.py
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  • BellCodeEditor's avatar
    save project · c46ef735
    BellCodeEditor committed a year ago
    c46ef735
zzz.py 3.79 KB
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import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp

    

    def cure(self):  # 治疗
        self.hp+=55
        if self.hp>self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:", 55,",目前的血量为:",self.hp)
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            print('你干嘛啊~~')
            exit()

class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
        print('-'*40)
        print('               战斗开始')
    def cure(self):
        c=random.randint(33,55)
        self.hp+=c
        if self.hp>self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:",c,",目前的血量为:",self.hp)   

houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
    print('-'*40)
    a=input("请选择技能:1攻击/2治疗")
    if a=='1':
        houyi.combat(yase)
    elif a=='2':
        houyi.cure()
    elif a=='q':
        print('游戏结束')
        break
    else:
        print('重输!')
        continue
    b=random.randint(1,3)
    if b==3:
        yase.cure()
    else:
        yase.combat(houyi)

    
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            print('你干嘛啊~~')
            exit()

class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
        print('-'*40)
        print('               战斗开始')
        def cure(self):
            c=random.randint(33,55)
            self.hp+=c
            if self.hp>self.max_hp:
                self.hp=self.max_hp
            print(self.name+"使用了治疗,血量增加:",c,",目前的血量为:",self.hp)   

houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
    print('-'*40)
    a=input("请选择技能:1攻击/2治疗")
    if a=='1':
        houyi.combat(yase)
    elif a=='2':
        houyi.cure()
    elif a=='q':
        print('游戏结束')
        break
    else:
        print('重输!')
        continue
    b=random.randint(1,3)
    if b==3:
        yase.cure()
    else:
        yase.combat(houyi)