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  • lesson16_4
  • diy1.py
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  • BellCodeEditor's avatar
    auto save · 28e38c03
    BellCodeEditor committed 3 years ago
    28e38c03
diy1.py 1.86 KB
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import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp

    def cure(self):  # 治疗
        self.hp = self.hp + 60
        if self.hp > self.max_hp:
            self.hp = self.max_hp
        print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)

    def combat(self, enemy):  # 普通攻击
        info1 = self.name + "对" + enemy.name + "发起进攻,"
        info2 = "造成" + str(self.attack) + "点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
            info = info1 + info2 + info3
            print(info)
        else:
            info3 = enemy.name + "阵亡,游戏结束"
            info = info1 + info2 + info3
            print(info)
            exit()


class Player(Hero):
    def __init__(self, hero_type, name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)


houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30 * '-')
print('     战斗开始')
while True:
    print("-" * 30)
    choice = input("请选择释放英雄技能(1攻击/2治疗):")
    if choice == "q":
        print("游戏结束")
        break
    elif choice == "1":
        houyi.combat(yase)
    elif choice == "2":
        houyi.cure()
    else:
        print("请重新输入1或者2")
        continue
    # 敌方攻击
    status = random.randint(1, 3)
    if status == 1:
        yase.cure()
    else:
        yase.combat(houyi)