Commit e27a7de5 by BellCodeEditor

save project

parent e3977358
Showing with 3 additions and 13 deletions
...@@ -4,7 +4,7 @@ class Hero(object): ...@@ -4,7 +4,7 @@ class Hero(object):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 100 self.hp = 100
self.attack = 20 self.attack = 200
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
...@@ -32,7 +32,7 @@ class Player(Hero): ...@@ -32,7 +32,7 @@ class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 500 self.hp = 500
self.attack = 5 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -51,17 +51,7 @@ yase = Hero("垭瑟") ...@@ -51,17 +51,7 @@ yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3: if b==3:
yase.cure() yase.cure()
else: else:
......
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