Commit de375c21 by BellCodeEditor

save project

parent 16d65a7d
Showing with 21 additions and 12 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -9,8 +11,9 @@ class Hero(object): ...@@ -9,8 +11,9 @@ class Hero(object):
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp+60 self.hp = self.hp+60
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
if self.hp>self.max_hp if self.hp>self.max_hp:
self.hp=self.max_hp
self.hp=self.max_hp
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -38,18 +41,25 @@ class Player(Hero): ...@@ -38,18 +41,25 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-" * 30) print('-' * 30)
print(" 战斗开始") print(' 战斗开始')
while True: while True:
print("-" * 30) print("-" * 30)
choice = input("请选择释放英雄的技能:(1.攻击 2.治疗):") choice = input("请选择释放英雄的技能:(1攻击 2治疗):")
if choice == "q": #我方攻击
print("游戏结束") if choice == "q":
break print("游戏结束")
elif choice == "1" break
elif choice == "1":
houyi.combat(tase) houyi.combat(tase)
elif choice == "2" elif choice == "2":
houyi.cure() houyi.cure()
else: else:
print("错误,重输") print("错误,重输")
continue continue
\ No newline at end of file #敌方攻击
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
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