Commit db727f0a by BellCodeEditor

save project

parent b213d8c4
Showing with 25 additions and 30 deletions
...@@ -25,7 +25,7 @@ class Hero(object): ...@@ -25,7 +25,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~') # print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -37,14 +37,14 @@ class Player(Hero): ...@@ -37,14 +37,14 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30) # print('-'*30)
# print(' 战斗开始') # print(' 战斗开始')
# def cure(self): # def cure(self):
# c=random.randint(35,50) # c=random.randint(35,50)
# self.hp+=c # self.hp+=c
# if self.hp>self.max_hp: # if self.hp>self.max_hp:
# self.hp=self.max_hp # self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) # print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -53,26 +53,20 @@ print('开始') ...@@ -53,26 +53,20 @@ print('开始')
while True: while True:
print("-" * 30) print("-" * 30)
choice = input("技能(1攻2治):") choice = input("技能(1攻2治):")
if choice == "q":
print(结束)
# while True: break
# print('-'*30) elif choice == "1":
# a=input("请选择技能:1攻击/2治疗") houyi.combat(yase)
# if int(a)==1: elif choice == "2":
# houyi.combat(yase) houyi.cure()
# elif int(a)==2: else:
# houyi.cure() print("重新输入")
# elif a=="q": continue
# print('游戏结束') status=random.randint(1,3)
# break if status==1:
# else: yase.cure()
# print('重输!') else:
# continue yase.combat(houyi)
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
\ No newline at end of file
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