Commit db727f0a by BellCodeEditor

save project

parent b213d8c4
Showing with 25 additions and 30 deletions
......@@ -25,7 +25,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
# print('你干嘛啊~~')
exit()
class Player(Hero):
......@@ -37,14 +37,14 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30)
# print(' 战斗开始')
# def cure(self):
# print('-'*30)
# print(' 战斗开始')
# def cure(self):
# c=random.randint(35,50)
# self.hp+=c
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
# self.hp+=c
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......@@ -53,26 +53,20 @@ print('开始')
while True:
print("-" * 30)
choice = input("技能(1攻2治):")
# while True:
# print('-'*30)
# a=input("请选择技能:1攻击/2治疗")
# if int(a)==1:
# houyi.combat(yase)
# elif int(a)==2:
# houyi.cure()
# elif a=="q":
# print('游戏结束')
# break
# else:
# print('重输!')
# continue
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
if choice == "q":
print(结束)
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("重新输入")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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