Commit b007717d by BellCodeEditor

save project

parent 2d9b7788
Showing with 2 additions and 27 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -36,12 +35,6 @@ class Player(Hero): ...@@ -36,12 +35,6 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blooe=random.randint(99999,99999)
self.hp+=blooe
if self.hp>self.max_hp :
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",blooe ,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -49,22 +42,4 @@ print("*"*30) ...@@ -49,22 +42,4 @@ print("*"*30)
print(" 战斗开始") print(" 战斗开始")
while True: while True:
print("-"*50) print("-"*50)
choice=input("请选择攻击的技能,1攻击,2回血") choice=input("请选择攻击的技能,1攻击,2回血")
if choice == "q": \ No newline at end of file
print("结束游戏")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或2")
continue
num=random.randint(1,3)
if num =="1":
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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