Commit 95a6f5fd by BellCodeEditor

save project

parent 4e5d6c28
Showing with 10 additions and 9 deletions
......@@ -8,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
do = random.randint(30,50)
self.hp+=do
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(do),",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -39,11 +40,11 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('='*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
def cure(self):
c=random.randint(30,50)
self.hp+=c
if self.hp>=self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
......@@ -51,9 +52,9 @@ yase = Hero("垭瑟")
while True:
print('='*30)
choice = input("请选择技能(1攻击/2治疗):")
if int(choice) == 1:
if choice == '1':
houyi.combat(yase)
elif int(choice) == 2:
elif choice == '2':
houyi.cure()
elif choice == "q":
print('游戏结束')
......
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