Commit 86a99776 by BellCodeEditor

save project

parent dfa65db7
Showing with 2 additions and 20 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 59.9
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
...@@ -44,13 +37,6 @@ class Player(Hero): ...@@ -44,13 +37,6 @@ class Player(Hero):
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -76,10 +62,6 @@ while True: ...@@ -76,10 +62,6 @@ while True:
print('重输!') print('重输!')
continue continue
b=random.randint(1,3)
if b==1:
yase.cure()
else:
yase.combat(houyi)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment