Commit 6cd308a5 by BellCodeEditor

auto save

parent a685abee
Showing with 88 additions and 0 deletions
import time
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
if self.hp + 60 > self.max_hp:
self.hp = self.max_hp
else:
self.hp += 60
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print('-'*30)
time.sleep(0.3)
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
time.sleep(0.3)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
z = random.randint(30,60)
if self.hp + z > self.max_hp:
self.hp = self.max_hp
else:
self.hp += z
print(self.name+"使用了治疗,血量增加:",z,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
time.sleep(0.3)
print('-'*30)
print(' 游戏开始')
while True:
time.sleep(0.3)
print('-'*30)
time.sleep(0.3)
print(' --您的回合--')
time.sleep(0.3)
print()
time.sleep(0.3)
c = input('请选择释放英雄技能(1攻击/2治疗):')
if c == '1' or c == '攻击':
time.sleep(0.3)
houyi.combat(yase)
elif c == '2' or c == '治疗':
time.sleep(0.3)
houyi.cure()
elif c == 'q':
time.sleep(0.3)
print(' --退出游戏--')
break
else:
time.sleep(0.3)
print('输入错误!')
continue
time.sleep(0.3)
print('-'*30)
print(' --电脑的回合--')
d = random.randint(1,3)
if d <= 2 :
yase.combat(houyi)
else:
yase.cure()
\ No newline at end of file
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