Commit 6a25a320 by BellCodeEditor

save project

parent 22600f11
Showing with 41 additions and 42 deletions
...@@ -6,12 +6,12 @@ class Hero(object): ...@@ -6,12 +6,12 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 self.hp = self.hp + 60
if self.hp>self.max_hp: if self.hp > self.max_hp:
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy):
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -23,7 +23,6 @@ class Hero(object): ...@@ -23,7 +23,6 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -46,14 +45,14 @@ houyi = Player("射手", "后羿") ...@@ -46,14 +45,14 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a = input("请选择技能:1攻击/2治疗")
if int(a)==1: if a == "q":
print("游戏结束")
break
elif a == "1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif a == "2":
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print('重输!')
continue continue
......
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -8,27 +6,25 @@ class Hero(object): ...@@ -8,27 +6,25 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp+=55
if self.hp > self.max_hp: if self.hp>self.max_hp:
self.hp = self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp < 0: if enemy.hp > 0:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('*-*-*-*-*-*-*-*-*-*-*')
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -38,28 +34,31 @@ class Player(Hero): ...@@ -38,28 +34,31 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30 * '-')
print(' 战斗开始')
while True: while True:
print("-" * 30) print('-'*30)
# 玩家攻击 a=input("请选择技能:1攻击/2治疗")
choice = input("请选择释放英雄技能(1攻击/2治疗):") if int(a)==1:
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase) houyi.combat(yase)
elif choice == "2": elif int(a)==2:
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print("请重新输入1或者2") print('重输!')
continue continue
# 敌方攻击 b=random.randint(1,3)
status = random.randint(1, 3) if b==3:
if status == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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