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Commit
6a25a320
authored
Jan 08, 2023
by
BellCodeEditor
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parent
22600f11
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2 changed files
with
43 additions
and
45 deletions
diy1.py
gru.py
diy1.py
View file @
6a25a320
...
@@ -6,12 +6,12 @@ class Hero(object):
...
@@ -6,12 +6,12 @@ class Hero(object):
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
self
.
hp
+=
55
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
...
@@ -23,7 +23,6 @@ class Hero(object):
...
@@ -23,7 +23,6 @@ class Hero(object):
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
...
@@ -41,19 +40,19 @@ class Player(Hero):
...
@@ -41,19 +40,19 @@ class Player(Hero):
self
.
hp
+=
c
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
if
int
(
a
)
==
1
:
if
a
==
"q"
:
print
(
"游戏结束"
)
break
elif
a
==
"1"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
a
==
"2"
:
houyi
.
cure
()
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
else
:
else
:
print
(
'重输!'
)
print
(
'重输!'
)
continue
continue
...
@@ -61,4 +60,4 @@ while True:
...
@@ -61,4 +60,4 @@ while True:
if
b
==
3
:
if
b
==
3
:
yase
.
cure
()
yase
.
cure
()
else
:
else
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
\ No newline at end of file
gru.py
View file @
6a25a320
import
random
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -8,27 +6,25 @@ class Hero(object):
...
@@ -8,27 +6,25 @@ class Hero(object):
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
self
.
hp
+=
55
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
else
:
else
:
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'*-*-*-*-*-*-*-*-*-*-*'
)
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
...
@@ -38,28 +34,31 @@ class Player(Hero):
...
@@ -38,28 +34,31 @@ class Player(Hero):
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
while
True
:
while
True
:
print
(
"-"
*
30
)
print
(
'-'
*
30
)
# 玩家攻击
a
=
input
(
"请选择技能:1攻击/2治疗"
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
int
(
a
)
==
1
:
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
elif
int
(
a
)
==
2
:
houyi
.
cure
()
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
else
:
else
:
print
(
"请重新输入1或者2"
)
print
(
'重输!'
)
continue
continue
# 敌方攻击
b
=
random
.
randint
(
1
,
3
)
status
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
if
status
==
1
:
yase
.
cure
()
yase
.
cure
()
else
:
else
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
\ No newline at end of file
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