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Commit
65763b0f
authored
Sep 12, 2021
by
BellCodeEditor
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parent
97f79f8e
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1 changed file
with
11 additions
and
3 deletions
diy1.py
diy1.py
View file @
65763b0f
...
@@ -35,6 +35,11 @@ class Player(Hero):
...
@@ -35,6 +35,11 @@ class Player(Hero):
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
max_hp
+
randant
(
3
,
5
)
*
10
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
...
@@ -48,16 +53,18 @@ print(" 游戏开始")
...
@@ -48,16 +53,18 @@ print(" 游戏开始")
while
True
:
while
True
:
print
(
"_"
*
30
)
print
(
"_"
*
30
)
玩法提问
=
input
(
"选择英雄技能(1战斗or2回复)"
)
玩法提问
=
input
(
"选择英雄技能(1战斗or2回复)"
)
if
玩法提问
==
"q"
if
玩法提问
==
"q"
:
print
(
"游戏结束"
)
print
(
"游戏结束"
)
break
break
elif
玩法提问
==
"1"
:
elif
玩法提问
==
"1"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
玩法提问
==
"2"
elif
玩法提问
==
"2"
:
houyi
.
cure
()
houyi
.
cure
()
else
:
else
:
print
(
"请输入1或2"
)
print
(
"请输入1或2"
)
continue
continue
status
=
random
.
randint
(
1
,
3
)
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
if
status
==
1
:
yase
.
combat
(
houyi
)
elif
status
==
2
:
yase
.
cure
()
\ No newline at end of file
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