Commit 5a5f5491 by BellCodeEditor

save project

parent 97c7e337
Showing with 6 additions and 7 deletions
...@@ -3,16 +3,15 @@ class Hero(object): ...@@ -3,16 +3,15 @@ class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = random.randint(1234567890,12345678900) self.hp = 250
self.attack = random.randint(40,20000) self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
b=random.randint(30,99999) self.hp+=55
self.hp+=b
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", b,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -32,8 +31,8 @@ class Hero(object): ...@@ -32,8 +31,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = random.randint(1000000,999999999999999999) self.hp = 200
self.attack = random.randint(60,999999999999999999999999999999999999) self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......
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