Commit 4454f3fc by BellCodeEditor

save project

parent a685abee
Showing with 66 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 2500
self.attack = 10
self.max_hp = self.hp
def cure(self): # 治疗
self=self+60
if self<60:
self.hp=max.hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 666
self.attack = 20
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
play = Player("射手", "玩家")
han = Hero("憨憨")
print("-"*30)
print(" 游戏开始")
print("-"*30)
while True:
gan=input('请选择技能(按1攻击/按2治疗/3退出)')
if gan!="1" and "2" and "3":
print('请输入1或者2或者3')
print("-"*30)
elif gan=="1":
play.combat(han)
elif gan=="2":
play.cure()
elif gan=="3":
break
else:
print("请再次输入技能")
continue
emm=radmon.randint(1,2)
if emm==1:
han.combat(play)
if emm==2:
han.cure()
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