Commit 3121a173 by BellCodeEditor

save project

parent a685abee
Showing with 62 additions and 0 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def combat(self, enemy):
def cure(self): # 治疗
self.hp=self.hp+666
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了吃屎,血量增加:", 666,",目前的屎量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起吃屎,"
info2 = "造成"+str(self.attack)+"点吃屎量"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"屎量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"去世,FBI open the door!!!"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,老八类型为:", self.hero_type)
print("当前吃屎量、屎量、吃屎力度分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 游戏失败!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!')
while True:
print('-'*30)
choice=input('请选去世技能(1吃屎2被割掉命根子')
if choice=='q':
print('FBI open the door!!!')
break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else:
print("请重新发动去世技能")
continue
num=random.randint(1,5)
if num==1:
yase.cure()
else:
yase.combat(houyi)
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