Commit 08579d40 by BellCodeEditor

save project

parent 182a2455
Showing with 6 additions and 18 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -10,7 +9,8 @@ class Hero(object): ...@@ -10,7 +9,8 @@ class Hero(object):
self.hp=self.hp + 60 self.hp=self.hp + 60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -24,6 +24,7 @@ class Hero(object): ...@@ -24,6 +24,7 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -33,24 +34,11 @@ class Player(Hero): ...@@ -33,24 +34,11 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30*'-') print(30*'-')
print(' 战斗开始') print(' 战斗开始')
while True: while True:
print("-"*30) print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗):") choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice=="q": \ No newline at end of file
print("游戏结束")
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新选择释放英雄技能(1攻击/2治疗)")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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