diy1.py
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import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
    def cure(self):  # 治疗
        self.hp+=1
        if self.hp>self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            print('西内')
            exit()
class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 2000
        self.attack = 999
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
        def cure(self):
            c=random.randint(35,50)
            self.hp+=c
            if self.hp>self.max_hp:
                self.hp=self.max_hp
            print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)   
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print('    游戏开始')
while True:
    print('-'*30)
    choice=input('请选择释放英雄技能(1攻击/2治疗):')
    if choice=q:
        print('游戏结束')
        break
    elif choies=='1':
        houyi.combat(yase)
    elif choice=='2':
        houyi.cure()
    else:
        print('请重新输入1或者2')
        continue
    status=random.randint(1,3)
    if status==1:
        yase.cure()
    else:
        yase.combat(houyi)