diy1.py
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import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
    def cure(self):  # 治疗
        self.hp+=0
        if self.hp>self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()
class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*45)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*45)
print("           战斗开始")
while True:
    print("-"*45)
    choin=input("请选择英雄释放技能(攻击:1  治疗:2)")
    if choin=="q":
        print("游戏结束")
        break
    elif choin=="1":
        houyi.combat(yase)
    elif choin=="2":
        houyi.cure()
    else:
        print("请重新输入1或2.")
        continue
    nom=random.randint(1,3)
    if nom==1:
        yase.combat(houyi)
    else:
        yase.cure()