Commit e2751256 by BellCodeEditor

save project

parent e47cb26d
Showing with 46 additions and 0 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 996
self.hp = 100000
self.attack = 11000
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=15000
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"生命恢复,生命增加:", 15000,",目前的生命为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起攻击,"
info2 = "减少"+str(self.attack)+"点生命,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"生命"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"失败,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 130000
self.attack = 9000
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
xiaobai = Player("射手", "小白")
xiaohei = Hero("小黑")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
choice=input("选择技能(1攻击/2生命恢复):")
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