Commit c4c5bbf3 by BellCodeEditor

save project

parent 80021e36
Showing with 35 additions and 12 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 2500
self.attack = 40 self.attack = 10
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self=self+60
if self<60:
self.hp=max.hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -27,16 +32,35 @@ class Hero(object): ...@@ -27,16 +32,35 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 666
self.attack = 50 self.attack = 20
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") play = Player("射手", "玩家")
yase = Hero("垭瑟") han = Hero("憨憨")
houyi.combat(yase) print("-"*30)
yase.combat(houyi) print(" 游戏开始")
houyi.cure() print("-"*30)
yase.cure() while True:
\ No newline at end of file gan=input('请选择技能(按1攻击/按2治疗/3退出)')
if gan!="1" and "2" and "3":
print('请输入1或者2或者3')
print("-"*30)
elif gan=="1":
play.combat(han)
elif gan=="2":
play.cure()
elif gan=="3":
break
else:
print("请再次输入技能")
continue
emm=radmon.randint(1,2)
if emm==1:
han.combat(play)
if emm==2:
han.cure()
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