Commit b5b4c529 by BellCodeEditor

save project

parent 2bec9253
Showing with 26 additions and 23 deletions
......@@ -3,15 +3,16 @@ class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.hp = 1000
self.attack = 60
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=114514
skill=random.randint(1,50)
self.hp+=skill
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了鸭蛋,牡蛎量增加:", 114514,",目前的雪量(悲 为:",self.hp)
print(self.name+"使用了治疗,血量增加:", skill,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"京♂共♂,"
......@@ -31,40 +32,41 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = 99
self.attack = 9999
self.max_hp = self.hp
self.hero_type = hero_type
print("摔跤手♂"+self.name+"创建成功,摔跤手类型为:", self.hero_type)
print("当前等级、雪量(悲、击剑力♂分别为:",self.level,self.hp,self.attack)
print("角色"+self.name+"创建成功,摔跤手类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' oh♂ year♂ sir♂')
def cure(self):
c=random.randint(35,50)
c=random.randint(1,250)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了雪(喜,血量增加:",str(c),",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("van♂", "香蕉君♂")
yase = Hero("van♂")
print('-'*30)
print(' van开始')
houyi = Player("♂van♂", "♂香蕉君♂")
yase = Hero("van")
while True:
a=input("请选择技能:f摔跤/q食雪(悲")
if a=='m':
print('游戏结束')
break
elif a=='f':
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif a=='q':
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏♂结束')
break
else:
print('请重新输入♂FQ♂')
print('重输!')
continue
num=random.randint(1,3)
if num==1:
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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