Commit 2bec9253 by BellCodeEditor

auto save

parent e47cb26d
Showing with 71 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=114514
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了鸭蛋,牡蛎量增加:", 114514,",目前的雪量(悲 为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"京♂共♂,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"生命值"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"die,游戏结束deep♂ dark♂"
info = info1+info2+info3
print(info)
print('loser')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("摔跤手♂"+self.name+"创建成功,摔跤手类型为:", self.hero_type)
print("当前等级、雪量(悲、击剑力♂分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' oh♂ year♂ sir♂')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了雪(喜,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("van♂", "香蕉君♂")
yase = Hero("van♂")
print('-'*30)
print(' van开始')
while True:
a=input("请选择技能:f摔跤/q食雪(悲")
if a=='m':
print('游戏结束')
break
elif a=='f':
houyi.combat(yase)
elif a=='q':
houyi.cure()
else:
print('请重新输入♂FQ♂')
continue
num=random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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