Commit b5b4c529 by BellCodeEditor

save project

parent 2bec9253
Showing with 31 additions and 29 deletions
...@@ -3,15 +3,16 @@ class Hero(object): ...@@ -3,15 +3,16 @@ class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 1000
self.attack = 40 self.attack = 60
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=114514 skill=random.randint(1,50)
self.hp+=skill
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了鸭蛋,牡蛎量增加:", 114514,",目前的雪量(悲 为:",self.hp) print(self.name+"使用了治疗,血量增加:", skill,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"京♂共♂," info1 = self.name+"对"+enemy.name+"京♂共♂,"
...@@ -31,40 +32,41 @@ class Hero(object): ...@@ -31,40 +32,41 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 99
self.attack = 50 self.attack = 9999
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("摔跤手♂"+self.name+"创建成功,摔跤手类型为:", self.hero_type) print("角色"+self.name+"创建成功,摔跤手类型为:", self.hero_type)
print("当前等级、雪量(悲、击剑力♂分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' oh♂ year♂ sir♂') print(' oh♂ year♂ sir♂')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(1,250)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了雪(喜,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("van♂", "香蕉君♂") houyi = Player("♂van♂", "♂香蕉君♂")
yase = Hero("van♂") yase = Hero("van")
print('-'*30)
print(' van开始')
while True: while True:
a=input("请选择技能:f摔跤/q食雪(悲") print('-'*30)
if a=='m': a=input("请选择技能:1攻击/2治疗")
print('游戏结束') if int(a)==1:
break
elif a=='f':
houyi.combat(yase) houyi.combat(yase)
elif a=='q': elif int(a)==2:
houyi.cure() houyi.cure()
elif a=="q":
print('游戏♂结束')
break
else: else:
print('请重新输入♂FQ♂') print('重输!')
continue continue
num=random.randint(1,3) b=random.randint(1,3)
if num==1: if b==3:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment