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Commit
88330156
authored
Jun 24, 2023
by
BellCodeEditor
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parent
9142fa99
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1 changed file
with
37 additions
and
13 deletions
diy1.py
diy1.py
View file @
88330156
...
@@ -2,20 +2,23 @@ import random
...
@@ -2,20 +2,23 @@ import random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
15
self
.
hp
=
250
self
.
hp
=
18000
self
.
attack
=
40
self
.
attack
=
1088
self
.
shanghai
=
3008
self
.
kongzhi
=
2008
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
self
.
hp
+=
55
m
=
random
.
randint
(
800
,
1200
)
# 治疗
self
.
hp
+=
m
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗
,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗
术,血量增加:"
,
m
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点
真实
伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
...
@@ -26,12 +29,29 @@ class Hero(object):
...
@@ -26,12 +29,29 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
exit
()
exit
()
def
shanghai
(
self
,
enemy
):
infu1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻"
infu2
=
"造成"
+
str
(
self
.
shanghai
)
+
"点物理伤害,"
enemy
.
hp
-=
self
.
shanghai
if
enemy
.
hp
>
0
:
infu3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
else
:
infu3
=
enemy
.
name
+
"阵亡,游戏结束"
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
18500
self
.
attack
=
50
self
.
attack
=
888
self
.
shanghai
=
2888
self
.
kongzhi
=
1888
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
...
@@ -39,21 +59,25 @@ class Player(Hero):
...
@@ -39,21 +59,25 @@ class Player(Hero):
print
(
'-'
*
30
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
print
(
' 战斗开始'
)
def
cure
(
self
):
def
cure
(
self
):
c
=
random
.
randint
(
35
,
5
0
)
c
=
random
.
randint
(
800
,
120
0
)
self
.
hp
+=
c
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"
射手"
,
"后羿
"
)
houyi
=
Player
(
"
打野"
,
"澜
"
)
yase
=
Hero
(
"
垭瑟
"
)
yase
=
Hero
(
"
铠
"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1
攻击/2治疗
"
)
a
=
input
(
"请选择技能:1
普攻/2治疗术/3伤害/4控制
"
)
if
int
(
a
)
==
1
:
if
int
(
a
)
==
1
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
int
(
a
)
==
2
:
houyi
.
cure
()
houyi
.
cure
()
elif
int
(
a
)
==
3
:
houyi
.
shanghai
()
elif
int
(
a
)
==
4
:
houyi
.
kongzhi
()
elif
a
==
"q"
:
elif
a
==
"q"
:
print
(
'游戏结束'
)
print
(
'游戏结束'
)
break
break
...
...
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