Commit 1f6f1d21 by BellCodeEditor

save project

parent 6187f940
Showing with 16 additions and 3 deletions
...@@ -7,6 +7,15 @@ class Hero(object): ...@@ -7,6 +7,15 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp > self.max_hp: if self.hp > self.max_hp:
...@@ -25,8 +34,6 @@ class Hero(object): ...@@ -25,8 +34,6 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -36,7 +43,13 @@ class Player(Hero): ...@@ -36,7 +43,13 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:",blood,",目前血量为:",self.hp)
houyi = Player("射手,后羿") houyi = Player("射手,后羿")
yase = Hero("亚瑟") yase = Hero("亚瑟")
print(30 * '-') print(30 * '-')
......
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