Commit fe3f9754 by BellCodeEditor

save project

parent beb166ed
Showing with 36 additions and 67 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
    def cure(self):  # 治疗
        self.hp = self.hp + 60
        if self.hp > self.max_hp:
            self.hp = self.max_hp
        print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
    def combat(self, enemy):  # 攻击
        info1 = self.name + "对" + enemy.name + "发起进攻,"
        info2 = "造成" + str(self.attack) + "点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
            info = info1 + info2 + info3
            print(info)
        else:
            info3 = enemy.name + "阵亡,游戏结束"
            info = info1 + info2 + info3
            print(info)
            exit()
class Player(Hero):
    def __init__(self, hero_type, name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
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