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Commit
fd9efcf0
authored
Apr 08, 2023
by
BellCodeEditor
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2 changed files
with
98 additions
and
28 deletions
diy1 copy.py
diy1.py
diy1 copy.py
0 → 100644
View file @
fd9efcf0
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
self
.
hp
+=
65
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
,
"使用治疗,HP+60,目前生命"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"-"
*
30
)
print
(
" 战斗开始"
)
while
True
:
print
(
"-"
*
30
)
choice
=
input
(
"释放英雄技能1/2-攻击/治愈:"
)
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
"q"
or
choice
==
"Q"
:
print
(
"————战斗终止————"
)
exit
()
else
:
print
(
"That's the incorrect,try again↓"
)
choiceIT
=
random
.
randint
(
1
,
3
)
if
choiceIT
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
diy1.py
View file @
fd9efcf0
...
@@ -5,13 +5,18 @@ class Hero(object):
...
@@ -5,13 +5,18 @@ class Hero(object):
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
self
.
hp
+=
5
5
self
.
hp
+=
6
5
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
,
"使用治疗,HP+60,目前生命"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
@@ -37,35 +42,30 @@ class Player(Hero):
...
@@ -37,35 +42,30 @@ class Player(Hero):
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"-"
*
30
)
print
(
" 战斗开始"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
"-"
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗
"
)
choice
=
input
(
"释放英雄技能1/2-攻击/治愈:
"
)
if
int
(
a
)
==
1
:
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
choice
==
"2"
:
houyi
.
cure
()
houyi
.
cure
()
elif
a
==
"q
"
:
elif
choice
==
"q"
or
choice
==
"Q
"
:
print
(
'游戏结束'
)
print
(
"————战斗终止————"
)
break
exit
()
else
:
else
:
print
(
'重输!'
)
print
(
"That's the incorrect,try again↓"
)
continue
choiceIT
=
random
.
randint
(
1
,
3
)
b
=
random
.
randint
(
1
,
3
)
if
choiceIT
==
1
:
if
b
==
3
:
yase
.
cure
()
yase
.
cure
()
else
:
else
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
\ No newline at end of file
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