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Commit
fd761198
authored
Jul 07, 2023
by
BellCodeEditor
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parent
c8a03acb
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1 changed file
with
23 additions
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24 deletions
diy1.py
diy1.py
View file @
fd761198
import
random
import
random
lantiao
=
1
0
lantiao
=
0
hit
=
[
7000
,
8000
,
9000
,
10000
]
hit
=
[
7000
,
8000
,
9000
,
10000
]
cint
=
random
.
choice
(
hit
)
cint
=
random
.
choice
(
hit
)
class
Hero
(
object
):
class
Hero
(
object
):
...
@@ -11,17 +11,18 @@ class Hero(object):
...
@@ -11,17 +11,18 @@ class Hero(object):
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
global
lantiao
self
.
hp
+=
cint
self
.
hp
+=
cint
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"服用了一枚治疗丹,血量增加:"
,
cint
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"服用了一枚治疗丹,血量增加:"
,
cint
,
",目前的血量为:"
,
self
.
hp
)
lantiao
+=
1
lantiao
=
lantiao
+
1
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
global
lantiao
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"扔出一把飞刀,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"扔出一把飞刀,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
lantiao
+=
1
lantiao
=
lantiao
+
1
if
lantiao
>
10
:
if
lantiao
>
10
:
lantiao
=
10
lantiao
=
10
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
...
@@ -39,26 +40,28 @@ class Hero(object):
...
@@ -39,26 +40,28 @@ class Hero(object):
exit
()
exit
()
def
qiang
(
self
,
enemy
):
def
qiang
(
self
,
enemy
):
self
.
huai
=
self
.
attack
+
5000
global
lantiao
i
nfu1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
i
f
lantiao
>=
8
:
infu2
=
"造成"
+
str
(
self
.
huai
)
+
"点伤害,"
lantiao
=
lantiao
-
8
enemy
.
hp
-=
self
.
huai
self
.
huai
=
self
.
attack
+
5000
lantiao
+=
1
infu1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起攻击,"
if
lantiao
>
10
:
infu2
=
"造成"
+
str
(
self
.
huai
)
+
"点伤害,"
lantiao
=
10
enemy
.
hp
-=
self
.
huai
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
infu3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
infu3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
infu
=
infu1
+
infu2
+
infu3
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
print
(
infu
)
else
:
else
:
infu3
=
enemy
.
name
+
"阵亡,游戏结束"
infu3
=
enemy
.
name
+
"阵亡,游戏结束"
infu
=
infu1
+
infu2
+
infu3
infu
=
infu1
+
infu2
+
infu3
print
(
infu
)
print
(
infu
)
if
enemy
.
hp
<=
0
:
if
enemy
.
hp
<=
0
:
print
(
"胜利"
)
print
(
"胜利"
)
if
self
.
hp
<=
0
:
if
self
.
hp
<=
0
:
print
(
"失败"
)
print
(
"失败"
)
exit
()
exit
()
if
lantiao
<
8
:
print
(
"蓝条不够,不能使用"
)
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
...
@@ -88,11 +91,7 @@ while True:
...
@@ -88,11 +91,7 @@ while True:
elif
int
(
a
)
==
2
:
elif
int
(
a
)
==
2
:
houyi
.
cure
()
houyi
.
cure
()
elif
int
(
a
)
==
3
:
elif
int
(
a
)
==
3
:
if
lantiao
>=
8
:
houyi
.
qiang
(
yase
)
lantiao
-=
8
houyi
.
qiang
(
yase
)
else
:
print
(
"蓝条不够,不可使用"
)
elif
a
==
"q"
:
elif
a
==
"q"
:
print
(
'游戏结束'
)
print
(
'游戏结束'
)
break
break
...
...
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