Commit fac02db8 by BellCodeEditor

save project

parent beb166ed
Showing with 11 additions and 10 deletions
......@@ -2,17 +2,18 @@ import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.level = 20
self.hp = 960
self.attack = 999999
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
def cure(self):
self.hp+=300
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+'使用治疗,增加血量:',300,'目前血量为:',self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
......@@ -32,7 +33,7 @@ class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.attack = 9999999
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -46,8 +47,8 @@ class Player(Hero):
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi = Player("坦克", "狂铁")
yase = Hero("翁一号")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
......
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