Commit f909ed67 by BellCodeEditor

save project

parent 9bf9a05e
Showing with 20 additions and 43 deletions
class Hero(object): while True:
def __init__(self, name): print("-" * 30)
self.name = name # 玩家攻击
self.level = 1 choice = input("请选择释放英雄技能(1攻击/2治疗):")
self.hp = 250 if choice == "q":
self.attack = 40 print("游戏结束")
self.max_hp = self.hp break
elif choice == "1":
def cure(self): # 治疗 houyi.combat(yase)
??? elif choice == "2":
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) houyi.cure()
else:
def combat(self, enemy): # 普通攻击 print("请重新输入1或者2")
info1 = self.name+"对"+enemy.name+"发起进攻," continue
info2 = "造成"+str(self.attack)+"点伤害," # 敌方攻击
enemy.hp -= self.attack status = random.randint(1, 3)
if enemy.hp > 0: if status == 1:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" yase.cure()
info = info1+info2+info3 else:
print(info) yase.combat(houyi)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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