Commit f7f16451 by BellCodeEditor

save project

parent beb166ed
Showing with 23 additions and 9 deletions
...@@ -7,14 +7,28 @@ class Hero(object): ...@@ -7,14 +7,28 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
def cure(self):
self.hp += 55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了电摇,血量增加:", 60 ,",目前的血量为:",self.hp)
# def cure(self): # 治疗
# self.hp+=55
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了电摇,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
...@@ -22,10 +36,10 @@ class Hero(object): ...@@ -22,10 +36,10 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"遗世,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~') print('你干嘛啊~还害又~你好烦~~~114514!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -44,13 +58,13 @@ class Player(Hero): ...@@ -44,13 +58,13 @@ class Player(Hero):
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了电摇,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("战士", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1草/2电摇")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
......
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