Commit f0b075ec by BellCodeEditor

save project

parent 1908b6f2
Showing with 13 additions and 17 deletions
class Hero(object): import random
class Hero:
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
...@@ -7,7 +8,9 @@ class Hero(object): ...@@ -7,7 +8,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp=self.hp+60
if self.hp > self.max_hp:
self.hp =self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -23,20 +26,14 @@ class Hero(object): ...@@ -23,20 +26,14 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): def cure(self): # 治疗
def __init__(self,hero_type,name): blood = random.randint(30,50)
super().__init__(name) self.hp=self.hp + blood
self.hp = 200 if self.hp > self.max_hp:
self.attack = 50 self.hp =self.max_hp
self.max_hp = self.hp print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment